About

Hi, I’m Connor, a technical artist with a robust background in Unreal Engine, specializing in VR development and art optimization. I’m passionate about creating immersive digital experiences and keen to push the limits of real-time rendering technology.

I’ve spent several years working to create immersive digital experiences in Unreal Engine, primarily in virtual reality. I mostly work in environment / material design and art optimization but I have a wide understanding of the engine as a whole and have experience with animation, blueprint coding, project packaging and virtual production.

I also have experience as a video editor and am very comfortable using the Adobe suite of tools.

I’m highly organized, level-headed under pressure and empathetic in a team. My creative abilities are grounded in practical planning and technical ability.

If you’d like to work with me, please click the button below and get in contact!