Connor Shine
TECHNICAL ARTIST / UNREAL DEVELOPER
Gameplay systems, level design, Blueprint and VR/XR development
I’m a London-based game developer with 4+ years of professional Unreal Engine experience, most recently Creative Lead at Bearhammer Games. I work across gameplay and technical design, level design, prototyping and production, with a particular focus on turning ideas into working in-engine features.

F2P multiplayer VR sandbox / party game
Technical Design · Gameplay · Level Design · Creative Lead
VR adventure / parkour game
Level Design · Unreal · Optimisation · Creative Lead